First thing I should mention here is that, if you dig the storyline stuff in fighting games, Dead or Alive is near the bottom of the totem in terms of quality. Then there’s the story mode, which I guess I would describe as a well-meaning mess. There’s survival mode, time attack, and versus. You get an arcade mode, albeit without a final boss or any endings, making the whole thing feel rather unnecessary. The other stuff is fairly basic for the most part. Team Ninja also introduces backstage hazards and transitions, including your opponent being manhandled by a giant tentacle because, even if there is less exposed skin, this game is still pretty damn sexual. If they’re wearing head accessories, those go flying too, making it extremely satisfying. This allows you to either counter oncoming attacks, let loose with a flashy combo (complete with blood splatter on the screen), or a single, dramatic, and damaging strike that will knock your opponent across the screen and usually give you a slow-mo close-up of the opponent getting punched hard in the face. Sadly, the tag team mode from Dead or Alive 5is nowhere to be found in this sequel, which instead adds a meter-based fighting system. It’s probably the best single-player inclusion you’ll find in the game. Getting all three tasks done will unlock points to unlock certain costumes as well as more missions. It gives you a match and asks you to complete three tasks, which include performing a specific combo, doing a certain amount of damage, winning under a certain amount of time, hitting a specific move, or whatever. DOA Quest is a mission mode that you’ll need in order to unlock all the extra costumes. Not only is its training mode grade-A stuff, but there’s also DOA Quest. Luckily, the game does a great job teaching new players its ins and outs. The controls are incredibly tight and responsive, making it really easy to pick up, but with a bit of a learning curve, too. You also get some cool ninja tricks and electric powers here and there, but nothing too over-the-top or off-the-wall. Dead or Alive 6’s fighting style is based on treating strikes, throws, and holds as a game of Rock, Paper, Scissors.
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